MRLEWISPAITE GAMES


Sanctum Infernum is an action/adventure game. Featuring a revision of the dialogue system from Seams, an AI pathing solution, a weapon system and mechanic for dealing and receiving damage, bosses and more!
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This was a university assignment which featured a team of almost 30 people. In this team, I acted as the programming lead, and managed the tasks of the people within the programming department of the team.




Skills used:
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Game Mechanics
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Game Systems
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Large scale collaboration via GitHub
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Pathfinding
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User Interface
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Unity Animator
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Scripted sequences​​
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Leadership of a department
Specifications:
Game Engine: Unity Engine 2021.3.8f1
OS: Windows
Platforms: Itch.io
Team Size: 27
Individual contributions:
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Weapon system and damage registration​
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Animation scripting for player and boss enemy
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Title screen
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In-game user interface functionality
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​Boss healthbar
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Optimisation and polish of mechanics
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Post-launch updates