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Sanctum Infernum is an action/adventure game. Featuring a revision of the dialogue system from Seams, an AI pathing solution, a weapon system and mechanic for dealing and receiving damage, bosses and more!

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This was a university assignment which featured a team of almost 30 people. In this team, I acted as the programming lead, and managed the tasks of the people within the programming department of the team.

Skills used:

  • Game Mechanics

  • Game Systems

  • Large scale collaboration via GitHub

  • Pathfinding

  • User Interface

  • Unity Animator

  • Scripted sequences​​

  • Leadership of a department

Specifications:

Game Engine: Unity Engine 2021.3.8f1

OS: Windows

Platforms: Itch.io

Team Size: 27

Individual contributions:

  • Weapon system and damage registration​

  • Animation scripting for player and boss enemy

  • Title screen

  • In-game user interface functionality

  • ​Boss healthbar

  • Optimisation and polish of mechanics

  • Post-launch updates

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